Posts

Showing posts with the label roomscale

Oculus Rift headset cable extension for under $20

Image
I was able to get extension cords that work for the Oculus Rift headset, and they were cost-effective as well! The Oculus Rift headset's cable is only 12 feet, which is more than enough for standing VR experiences, but is a little short for roomscale VR (and yes, I've confirmed that the Rift can do roomscale even with only two sensors ). The Rift uses precision electronics so not all cables work, and cable compatibility can vary depending on your hardware.  However, here is the combination that worked for me: 1. HDMI Extension: C&E HDMI extension cable (10 ft.) .  Currently around $7. 2. USB Extension: Cable Matters USB 3.0 extension cable (10 ft.) .  Currently around $8. Total cost: $15. To keep things organized, I use velcro cable ties (like these)  along the length of the two cables to keep them together: BENEFITS The extension not only makes the headset cable more than adequate for  roomscale VR , but is also  easier to connect  the Rift head...

Oculus Rift users' demand for roomscale VR exceeds expectations

Image
It appears that Oculus Rift users' demand for roomscale VR has exceeded Oculus' expectations. The Oculus Rift was originally designed for standing or seated VR experiences only.  Oculus thought that roomscale was impractical and that there wasn't enough demand for it. However, as the Rift and HTC Vive were released, users clamored for roomscale.  Oculus then pivoted and announced at Oculus Connect 3 that the Rift would have a room scale option by adding a third sensor "for those who have the room for it." Well, apparently, more people have the room for it than Oculus expected.  People who ordered the third sensor received a notice from Oculus that the sensor shipping would be delayed "due to unexpected high demand for Sensors."  If you're cynical, I suppose it's possible that Oculus screwed up its logistics and is just using this as an excuse, but based on the chatter among Oculus Rift forums, it appears that there really is a lot of interest ...

Tutorial: how to use the Oculus Rift and Touch for roomscale VR with just two sensors

Image
Officially, Oculus says that the maximum tracking area of the Oculus Rift with two sensors is 5 feet x 5 feet (25 square feet; or 1.5 meters x 1.5 meters = 2.25 square feet), and you need three sensors for roomscale.  However, I was able to push the limits of the Rift with just two sensors to do roomscale tracking.  Here's how. The Oculus Rift was designed for seated or standing VR.  The user would stand in one place and perhaps take up to one step away.  Roomscale VR allows the user to walk around a space.  It significantly increases the sense of immersion and presence (the illusion of being there). Oculus initially claimed that roomscale is impractical and that no one had the space for it.  However, at least among enthusiasts, there was apparent demand for it, as enthusiasts preferred the HTC Vive with roomscale VR by a 12:1 margin over the Oculus Rift: Finally, Oculus started pivoting and began to claim informally that the Rift was capable of roomscal...