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CES 2017: Nolo adds roomscale VR to mobile VR headsets at an unbelievable price; hands-on test

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Nolo can add roomscale VR with motion controllers to any mobile VR headset, and it is also incredibly affordable. Current mobile VR headsets ( Samsung Gear VR ,  Google Daydream , and Google Cardboard) are limited to head tracking with 3 degrees of freedom.  You can move your head in any direction but it cannot track your forward-backward, side-to-side, or upward-downward movements.  Meanwhile, desktop VR systems ( Oculus Rift , HTC Vive , and Playstation VR ) have positional tracking with 6 degrees of freedom, but they cost much more. Nolo by LYRobotix helps to bridge the gap between mobile VR's affordability and desktop VR's more sophisticated tracking capabilities by adding 6 degrees of freedom to any mobile VR headset. Nolo consists of a base station, a head tracking unit and two motion controllers. It uses a combination of ultrasonic and optical tracking and RF signals to track the headset and two controllers in a space up to 13 feet by 13 feet (even larger than the ...

Steam Winter Sale is now live with discounts on games for HTC Vive and Oculus Rift

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The Steam Winter Sale has begun, with sales on games for the HTC Vive and Oculus Rift.  Some of the notable games include: - Raw Data: a cooperative online sci-fi shooter (caution: controls are awkward for Oculus Touch) - Vanishing Realms: an adventure game - Brookhaven Experiment: a horror wave shooter - Onward: a team-based tactical shooter - QuiVR: a multiplayer cooperative wave shooter - Smashbox Arena: a multiplayer shooter Here is the link:  http://store.steampowered.com/

Create 360-degree videos of your Tiltbrush paintings

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Tiltbrush, Google's VR painting app for the HTC Vive , has been updated to allow you to create 360-degree videos of your creations. With version 8 of Tiltbrush, you can now make 360 videos of your light paintings, and even overlay it with greenscreen video to create 360 mixed reality videos. Here is a sample video: There are a few VR apps that allow you to create in-game videos but Tiltbrush is one of the first, if not the first, to enable the user to do this as a 360 video.  Using a 360 video to capture footage of VR games and apps gives the viewer an immersive view of the game, and in the case of VR, provides a perspective that is one step closer to the experience of playing the VR game. RELATED POSTS Sliver.TV is like Twitch but for VR HTC Vive will enable spectator mode for mixed reality livestreams How to create a mixed reality video without a capture card HTC Vive review

Using the Oculus Rift and Touch with HTC Vive games on Steam: how well does it work?

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In this post, I discuss how well the Oculus Rift with  Touch works with Steam games that were designed for the HTC Vive .  I believe this is a very important question because if the Rift + Touch can play Vive games very well, it could make the Rift arguably the better overall VR system. I had an  HTC Vive (reviewed here)  which I loved but I sold it to get an  Oculus Rift (reviewed here)  when I found out that the Rift could supposedly play HTC Vive games.  When I finally received the Oculus Touch, one of the first things I wanted to know was whether and to what degree the Oculus Rift and Touch can play HTC Vive games on Steam. The short answer is that it's true the Rift and Touch can play most games for the Vive.   Touch compatibility on Steam was even improved in a recent update to Steam VR  which improved the button assignment and added haptic feedback.  However, the degree of compatibility still varies widely. Below, I've lis...

Tutorial: how to use the Oculus Rift and Touch for roomscale VR with just two sensors

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Officially, Oculus says that the maximum tracking area of the Oculus Rift with two sensors is 5 feet x 5 feet (25 square feet; or 1.5 meters x 1.5 meters = 2.25 square feet), and you need three sensors for roomscale.  However, I was able to push the limits of the Rift with just two sensors to do roomscale tracking.  Here's how. The Oculus Rift was designed for seated or standing VR.  The user would stand in one place and perhaps take up to one step away.  Roomscale VR allows the user to walk around a space.  It significantly increases the sense of immersion and presence (the illusion of being there). Oculus initially claimed that roomscale is impractical and that no one had the space for it.  However, at least among enthusiasts, there was apparent demand for it, as enthusiasts preferred the HTC Vive with roomscale VR by a 12:1 margin over the Oculus Rift: Finally, Oculus started pivoting and began to claim informally that the Rift was capable of roomscal...